NOTE : Building an Unorthodox Guide Making Things Worth Making (Tony Fadell)
See all notes || ArchiveInteresting Authors questions
- how to know if my ideas are any good.
- how to think about design.
- how to deal with failure.
- when and how to start a business
// Company culture
Human nature doesn't changes, regardless of what you're building, where you live, how old you are, how wealthy or not.
A good mentor won't hand you the answers, but they will try to help you see your problem from a new perspective.
PART 1 - Build your self
chapter 1 : adulthood:
-
making a mistake is the best way not to make that mistake again, Do, fail, learn.
- psychographics
- branding
- managers of process, of limits.
General magic was making incredible products but wasn't making product that would solve people's problem.
A company likely to make a substantial change in the status quo has the following characteristics:
-
creating a product or service that is extremely new.
-
The product should solve a problem that a lot of customers experience daily, there should be an existing large market.
-
the novel company can deliver on the company vision--- not just within the product but also the infrastructure, platforms, and systems that support it.